Medusa is a proposal for an interactive ‘chandelier-like’ installation that plays on mythological notions of toxicity and beauty in our contemporary culture. Actuating mold growth in the network that responds to light levels, human occupancy and movement, this system strives to visualize the invisible microbiotic particles that exist all around us. As the pattern concentration and growth occur, our attraction to toxicity may mobilize human reflection and behavior, which confronts the contradictions of beauty and health.
Related Works: Encoding Architecture
PROJECT TYPE: Design Research | PI: Dana Cupkova | RESEARCH ASSISTANTS: Nicolas Azel | Gretchen Creig, Sonny Eric Xu